Nearby groups while playing Hollow
If your form has Ground Smash and Roar, use Ground Smash when enemies gather close, then follow with Roar. Ground Smash covers nearby targets, while Roar's knockback helps create separation. Mix in M1 and Cero as enemies approach, and watch your cooldowns before committing to another close-range exchange.
Against a stronger nearby enemy, block its attack, look for a Cero opening, then use M1 while you can safely stay in range. Return to defense as the enemy starts attacking again.
Arrancar events and opening Raid waves
With Cazador available and active, a practical later loadout combines Cero, High-Speed Regeneration, Triple Strike, and Hurricane Slash, provided those racial abilities are on your bar. Each serves a different purpose:
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Cero: a ranged attack to mix with melee.
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High-Speed Regeneration: recovery support when available.
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Triple Strike: close-range sword attacks with stun, useful for interrupting pressure.
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Hurricane Slash: an attack around your character, useful when enemies crowd you.
Use the form attacks alongside ordinary sword attacks, keeping recovery available instead of spending every opening on offense. This setup is useful for event combat and the opening Raid waves; later waves still require adapting to the enemies you face.
For choosing a weapon form, compare the Resurrección PvE recommendations. For entry costs and the wave objective, use the Raid guide.